Hunter Ovadia
Self-taught software engineer.
7+ years building video games — engines, servers, networking, gameplay systems.
Currently at Epic Games (Raleigh, NC).
Experience & Projects:
- Epic Games — Server Programmer (Dec 2025 - Present)
- [Epic x Disney] Core Technology Team
- Unreal Engine / C++
- Server, networking, engine contributions
- Intrepid Studios — Senior Game Networking Engineer II (Dec 2020 - Dec 2025)
- Ashes of Creation — Unreal Engine / C++ MMORPG
- IntrepidNet - Proprietary distributed networking backend in Unreal Engine for massive-scale MMORPG handling 30k+ CCU in a singular seamless world with no layering or sharding
- Server-authoritative networking architecture & backend, engine modifications, gameplay
- Grover Gaming — Game Developer (Oct 2019 - Dec 2020)
- Gameplay mechanics, board & payout solving, UI, backend platform & hardware integrations for casino games (Unity / C#)
- Skyline Duals Market Conversion (Kitty in the City, Safari Wilds, The Big One, Classic Cash)
- The Frog King - Kentucky
- Handsome Devil — Fusion 5
- Tarzan and the Forbidden Temple — Skyriser I
- Everland — Gameplay Programmer (Sep 2018 - Dec 2020)
- Everland - 2D Social MMO built with Unity / C#
Find / contact me:
• X / Twitter → @hunter_ovadia
• GitHub → github.com/hunterovadia
• LinkedIn → linkedin.com/in/hunter-ovadia
• Email → hunter.ovadia@gmail.com
Last updated: February 2026 • Self-taught since forever • Made with Notepad
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